Sunday, 18 November 2012

Audience

All films assume the existence of an audience, the core audience of films is usually males aged 15-24. Audiences are a particular group of individuals targeted by producers as the intended consumers of their media text, better known as a films target audience. The identification of this specific target audience is vital, as it will affect the contents of the film.

However the actual consumers may not always be those who the film was originally targeted at. For example,  a lot of superhero films are targeted at young males, but most of the big blockbuster superhero films like Spiderman and The Avengers are enjoyed by a much wider audience of all ages and genders.

When making a film it is important to appeal to the audience and to do this producers must think about who their film actually appeals to ensure that they are using the key codes and conventions of the genre to help to target their specific audience. They must also think about the effect their film might have on their audience so that they know that when an individual has watched the film they leave with the right feeling, because if for example you are making a comedy, the audience should leave with an uplifted feeling, if they leave with any other feeling then the audience will be confused as they will have expected to watch a light-hearted, funny film and so you're audience will not be happy, and will be less likely to encourage others of the target audience to go and see the film.

Friday, 16 November 2012

Opening Sequences


Playground

The story is about a man who picks up woman and kills them due to his troubled past with his mother. The story shows how every time he kills a woman he takes a bracelet like he did with his mother, however the woman who he picks up ends up killing him and it is implied that she does the same as him (kills men that pick her up (due to the collection of car key chains she added his car key chain to)). In the first 2 minutes we are given a brief background into the main characters past and shown the woman getting into the car. Emphasis is put onto the bracelet she is wearing and also the fact that the seat-belt doesn't work, both of which are key to the story and get the audience to start to piece whats going to happen together.


Wednesday, 14 November 2012

Opening Sequences

Last Train


This short film is about a couple who are getting the train home from a party and how the main character – Jay – becomes very paranoid due to the male youths getting the same train. The opening 2 minutes sets up the relationship between the couple and how they have had a falling out. The story is set up in the first 2 minutes by the arrival of the youths and a hostile conversation between Jay and what seems to be the main guy in the group. 

Monday, 12 November 2012

Opening Sequences

Paper Hearts

The storyline of this short film is about a dysfunctional father and son relationship in which we discover that the father has been sleeping rough. The main character in this film is the son as we are going through the story with him (feeling what he feels, being shown what he sees (we discover the secret with him – didn’t already know about it)). In the beginning 2 minutes we are shown the relationship between the father and son, immediately we are aware that there are problems between them due to the fighting and this is made to be clearly unusual by the woman intervening. The main issue that arises during the opening is the loss of the sons bag which sets off the rest of the story leading to the discovery of the father sleeping rough. Also in the opening there is some foreshadowing due to the homeless man that the father and son walk past and how the father and the man seem have some sort of connection. 


Saturday, 10 November 2012

Preliminary Sequence

Feed the Fish


Feed the fish was a small editing task, which was intended to show our initial filming and editing abilities. We tired to make our sequence humorous.
The feed back from our class on our preliminary sequence was mainly positive however there were a few criticisms:
  • Some of the dialogue shots were too short
  • The inside zoom didn't work well
Good points:
  • Good continuity editing 
  • Smooth cuts
  • Close up shot of catching chair worked very well - interesting
  • Got correct eye line shots (angles)
  • Amusing finish, as intended
The overall thought was that our preliminary sequence went really well. Most of the shots we used worked (the zoom to the balcony helped to imply deep thought, the close up of the chair was very effective), however some did not (the inside zoom - felt too much like a 1980s cop drama and did not fit with the feel of the sequence). The sequence flowed well (good continuity editing) and all of the match on action shots fit properly.

We did have a few problems whilst filming and editing. During filming it became dark really quickly which then posed a continuity problem in that in the beginning of the sequence it was light and as the character ran down the stairs and went outside it was suddenly dark, this meant we were unable to film outside as it wouldn't have worked. During editing we lost some of our footage of the dialogue scenes which then meant that we had to use other shorter shots to fill in the gaps of the dialogue, which lead to the dialogue part being way too rushed, to improve on this next time we would definitely go back and re-film the shots.

I think our choice of shots and experimentation was good - we tried many different angles and interesting shots to try and give effect and create interest e.g low angle on feet, zoom to balcony, cant. I think the cant didn't work that effectively and if using this type of shot during the main coursework we should try to use it better and make it flow more as it seems to not really fit in and be slightly random. But generally I think that our shots were quite good, but in the actual coursework I would like to make the cuts less linear and introduce things like inter-cutting.


Tuesday, 6 November 2012

Max Payne - Sound Analysis

Max Payne opening sequence - Sound Analysis

Shot
Technique
Effect
1
Motif
Brings you into the film
2
Ambiance sounds (wind)
Non-diegetic Narration – voice sounds quite hard (strong)
Creates a sense of a harsh cold environment
Shows you the characters thoughts and feelings also gives you a sense of what the film will be about
3
Sudden burst of sound
Diegetic heavy breathing and gasping for air
Provokes emotion and helps you to feel the panic and desperation of the character
Helps the audience to make a connection with the character
4
Sound muffles as character (and camera) are submerged in water
Makes you feel like you are there and experiencing the same things the character is
5
Diegetic splashing and gasping
Creates an emotional connect with the character
6
Diegetic band general under water noises
Helps to create the sense of being under water and create a sinking feeling, as if you are going down with him
The contrast between the loud splashing and now the quite muffled noise of the bubbles helps to create the sense that he has given up
7
Non-diegetic  Defining noise as shot is shown
Diegetic bubbles
Non-diegetic  Narration
Provokes feelings of shock
Create the feel of being underwater
Keeps the main connection to the main character and also gives a little insight into the story
8
Sound bridge (sort of watery noise through the black leading to the shot of the door)
Non-diegetic  Baby crying
Connects the two shots – shows us there is some sort of link
Creates an eerie feel
9
Non-diegetic  Baby crying
Non-diegetic  Eerie wind chimes
Non-diegetic  Eerie music
Non-diegetic  Clock ticking
Make the shoot seem unreal and somewhat spooky and sinister
Makes it feel like time is moving very slowly
10
Non-diegetic  Sound bridge (baby crying)
Non-diegetic  Sound bridge (clock ticking (getting progressively slower)
Diegetic bubbles (letting out his last breaths)
Non-diegetic  Narration
Creates a link between the baby and the main character
Makes us feel like everything is slowing down and coming to an end
Connects you to what is happening to the character in the present
Connects you to the character and makes you think about what he might have done
11
Non-diegetic  Sound bridge (clock ticking)
Diegetic creaky door
Non-diegetic wind chimes
Non-diegetic flashing sort of sound


Links all the shots
Focuses you on that one point – makes it seem significant
Brings thoughts of innocence
Helps create the feel of moving through memories
12
Sound bridge (Non-diegetic flashing sort of sound)
Sound bridge (Non-diegetic wind chimes)
Ambient sounds (something goes past the window and makes a noise (maybe a car))
Links the shots
Brings up the thoughts of innocence and links to the wind noises (wind chime)
Odd as it gives a sense of normality and yet the shot we are seeing does not portray this
13
Sound bridge (non-diegetic wind chimes)
Sound bridge (non-diegetic clock – becoming distorted)

Links the shots
Makes us feel like something is wrong
14
Sound bridge (non-diegetic wind chimes)
Sound bridge (non-diegetic clock – becoming more slow and distorted)
Sound bridge Thunder (could be diegetic) into next shot under water
Non-diegetic Narration
Diegetic underwater noises

Links the shots
Continues the eerie feeling
Creates the sense that the characters past is quite dark
Insight into how the character is feeling
Creates the sense of a 3D world
15
Narration
Sound bridge off screen diegetic police cars
Leaves us with a strong message
Creates the sense of normality and gives us pre-emptive thoughts about what  might come next, also links with what he was talking about (dead criminals) 
16
Sound bridge off screen diegetic police cars
Ambient sounds (people talking, cars, general city sounds)
wind
Links the shots and establishes the scene
Sets the scene and creates the sense of normality
Links slightly with the beginning

Sunday, 4 November 2012

Opening sequences

Opening sequences are very important to presenting the narrative and setting up the plot. Most opening sequences do this by introducing the main character(s), establishing the setting and genre. This is usually done by using iconography of the specific genre, using establishing shots of cities or generally the area in which the film will be shot (suburbs, countryside, etc.) and making some sort of emotional connection with the character e.g in Juno we are immediately informed about how she is pregnant so straight away we make a connection with her. However sometimes key things like setting/ location are kept from the audience, this helps to create the sense of enigma and is especially useful in creating suspense in action/thriller films. For example in Max Payne there is no establishing shot it just goes straight to the character drowning and begins from the end which helps to create the enigma of the story and captivates the audience (which is another important aspect to opening  sequences).

Generally opening sequence also include the some of the main credits. These can be made a part of the sequence (words of objects in the scenes changed into the credits) or just put on the screen. I think the way the credits are depends highly on the genre of  film it is and the target audience for example teen films are much more likely to have integrated credits.